's 110% Gaming, Issue 22, 2016 PDF

Evaluation: one hundred ten% Gaming is a thrilling new gaming journal that’s filled with information and experiences, on-line LOLs, tricks and suggestions, puzzles, comps and more!

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Additional info for 110% Gaming, Issue 22, 2016

Sample text

You may know what you should do, but your reaction times and your ability to carry out in concrete ways the strategic decisions you make are key. Language like “flailing” or “button mashing”—where the link between what you see and want to act on runs up against the actual ability to act—highlights how central control of one’s body is for computer gaming. At the topmost level of pro gaming, embodied skill must be naturalized to the degree that it is unconscious in order for true mastery to Computer Games as Professional Sport 39 occur.

Computer games can prove elusive artifacts when we try to discuss the material world in relation to them because so much of our attention drifts to the space on the screen. The media aspect of computer game play may prompt an argument suggesting they cannot be easily aligned with a notion of sport (Hutchins 2008). The virtual worlds and simulations we encounter there, often with fantastical or near photo-realistic imagery, can focus our gaze in ways that may sometimes block attention to the outside world.

Nicholas T. Taylor, in his 2009 work on a Halo 3 team in the Major League Gaming series, cautions against erasing the materiality of computer game play at the competitive level. Drawing on Latour (2005) and inspired by the work done by Giddings and Kennedy (Giddings 2007, Giddings and Kennedy 2008) in thinking about the role of nonhuman actors in computer game play, he wisely notes that we need to pay careful attention to the variety of nonhuman agents that structure and inform competitive gaming activities.

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110% Gaming, Issue 22, 2016

by Charles

Rated 4.11 of 5 – based on 43 votes